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Trzebiat
Rookie
#1Aug 12, 2015
Monster mutagens lack unique bonuses for skill tree
The only use of monster mutagens is to craft a specific decoctions and that's it. They're useless for skill tree, the standard mutagens give 2 or 3 times better bonus.
I feel that monster mutagens could have more unique and less general bonuses with higher percentage than those standard greater red/blue/green with general bonuses to attack power, sign intensity or vitality. 10-20% based on the type of effect (to not go too high) instead of +10%.
The possible bonuses could be simple and are easy to think of. For more complex and active effects there are decoctions. For red monster mutagens for example:
- adrenaline gain
- critical hit damage
- fast/strong/crossbow attacks power
- chance for special effects from sword/runes
For blue:
- sign intensity for one specific sign
- stamina regeneration
- power of alternate sign mode
- chance for special effects
For green:
- maximum toxicity
- potions time duration
- potions power
- bomb effects time duration
Also I think the current green mutagen bonus for vitality should be changed from a fixed to percentage value like red and blue.
Introducing variety like that would be great with NG+ and unlocking more and more skills to adapt and change the build to enemy type. Plus who wouldn't want more variety for more interesting combat rather than going for high stats?
What do you think?
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WolvenGear
Rookie
#2Aug 12, 2015
Yeah I totally agree. There are so many things they could do with all the different monster-mutagens.
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Hotjimmies
Senior user
#3Aug 12, 2015
Yup, dunno why CDPR had to leave the monster mutagens like that. Def needs to be reworked.
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Jhameeh
Rookie
#4Aug 12, 2015
You hit the spot. Those blues and greens are flooding!
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floydryan
Rookie
#5Aug 12, 2015
I also agree. Each time a unique red monster mutagen drops i am a bit disappointed that it's not a small red one that can be upgraded. It's a bit strange that the unique mutagens feel inferior to the small generic ones. Also the decoctions are not really useful unless you upgraded your poison tolerance massively. In that sense all unique monster mutagens belong to the green skill tree - despite the actual color, since, at least on death march being able to use multiple potions
is much more important than any singe decoction i encountered so far.
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Trzebiat
Rookie
#6Aug 12, 2015
It's just wrong that the most wanted are those usual mutagens because they can be upgraded and give better bonus. And they are totally random, drop from different enemies. I thought a bit how good it could be if very very rare monster mutagens like ancient leshen, doppler or succubus would give so big bonus you'd have to think if you want to use it to craft decoction or keep it for skill tree. And those most common mutagens would have the smallest bonus. If we consider NG+ and continous playthroughs this would work great.
I like they changed mutagen icons. Maybe that's the first step to improve the system. Now just make different icons for each monster mutagens and make them unique. The current system is boring as hell.
If I could I'd change how those standard mutagens work and get rid of lesser and greater version totally. Making them as upgrade ingredients for monster mutagens with higher drop rate, so people would actually hunt for monster mutagens and not for lesser red ones.
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Zoolock
Rookie
#7Aug 12, 2015
With you on this one. They should all have a uniqueness & maybe even a time limit once activated so once you use them up they are gone as you end up with so many of of them after a while.
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PillarBiter
Rookie
#8Aug 12, 2015
Completely agree. A totally missed opportunity.
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Blackhawk1189
Rookie
#9Aug 12, 2015
I think there are several great opportunities with this. For example, I run an adrenaline build, and at my current ~2,000 silver sword DPS, few ways exist for me to branch out and upgrade crit chance more or even crit hit damage.
Furthermore, most mutagen decoctions are relatively useless for my play style or provide bonuses that don't really do anything useful for me. And it's silly, because right now, I have a werewolf mutagen taking up a bonus spot in my skill tree not because it does anything useful (+5 attack power) but because I have nothing else to put there.
I especially get frustrated with the random mutagen drops. I, like many others, have dozens of mutagens just sitting there doing nothing, and sometimes I'll get all three types of mutagens to drop from one pack of nekkers or drowners, which I find a little odd.
D
DarkTruth77
Rookie
#10Aug 13, 2015
Also to let us combine 3 of them and make a greater monster mutagen.
make also a special gold combination to buff the special abilities.
C
chrisco54
Forum regular
#11Aug 13, 2015
It would be nice to combine common mutagens with the unique ones. If monster mutagens have innate stats that could be brought out, that would certainly be worth the trouble of farming for them.
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Trzebiat
Rookie
#12Aug 15, 2015
While playing and testing different builds I noticed one little detail I totally missed before. Standard red/blue/green mutagens are "common items", while all monster mutagens are "relic", this shows even more how messed up the system is. The rarity goes from common item, master, magic to relic. It'd make sense if relic items are better.
This could be used to improve the system more. Like making the standard mutagens drop higher and their percentage bonus like runes (2, 3 and 5%), and monster mutagens (those common monster) percentage bonus based on the item type: master - 5%, magic - 7%, relic - 10%.
There's so many missed opportunities and so much to improve in that mutagen system. @Marcin Momot could we get some attention for that from CDPR team and information if there's a chance it will be improved in the future?
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Phinnway
Rookie
#13Aug 15, 2015
The thing is, video-game systems evolve and change between entries for various reasons. Maybe they thought giving mutagens unique bonuses on top of glyphs, runes, witcher armor, decotions, potions, and skills was simply too much.
Personally, I think they should've given monster trophies unique bonuses, but not mutagens. Mutagens SHOULD have had varrying levels of power, however. Some monster mutagens should've been as powerful as Greater Mutagens, for example.
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mj12
Rookie
#14Aug 15, 2015
I was thinking about same thing. I wanted to start new thread but actually I wasn't the only who misses this feature. IMO monster mutagens should work similar as standard red/blue/green. They should also have some special abilities. For example mutagens from vampires could give you possibility to drain life from opponent during attack or be able to identify monsters by voice when using witcher senses. Others could improve your run speed, jump length etc. There is wide variety of monsters and potential is really big.
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